Developer Dashboard 2.0

Published 3 April 2020

Fritjof Cavallin

3 minute read

Front image


This is a tutorial for how to use the developer dashboard.

Uploading games to Gotm is free and all that is required of you is that the game(s) is made in the Godot game engine.

If you just want a quick way to publish your game on Gotm, you can also use the Web Player directly. Read more about it here.

Step 1: Create A Gotm Studio

Studio Creation Button

Every game on Gotm belongs to a studio. Just click the button indicated above.

(A studio on Gotm is just a concept and does not mean that you have to be part of a "real" studio. Also, you can have and/or belong to multiple ones.)

Set Studio Handle

You will now enter the handle for you studio. The handle is the unique identifier used after to get to your studio.

This handle will also set the name of the studio but both handle and name can be changed later.

Step 2: Configure Studio (Optional)

Unconfigured Studio Left: Mobile version. Right: Desktop version

Your studio is now created and available for anyone to find at its Link. Because of this, there are a few things you should do before proceeding.

First make sure the Name of the studio is correct.

Next, adding an Icon to your studio will make it look more professional.

Lastly, you should write something in the About section! Here you can for example write a little about you, the studio, show concept art or have links to your Twitter/Discord/etc. The format to use is Markdown which is very simple to use.

You can always see your changes live in the Live Preview.

Don't forget to click Save, but remember that the changes go public immediately.

Step 3: Create A Game

Create Game Button Create a game!

Click on the button shown above (located top left on desktop but on mobile you have to click back first).

The process for creating a game is the same as above. The only difference is that the game handle only has to be unique within the studio.

Step 4: Configure Game

Unconfigured Game Game upload page.

Unlike a studio, a game is not published immediately. You have to give it a Pack first! This is a .pck-file that you get when exporting you game in Godot.

Choose HTML5 when exporting your .pck in Godot. You don't need to change any export settings.

Gotm automatically compresses your game. This can take a while the first time but when you later update your game the compression will be much quicker. You can read about why and how your game is compressed here.

If you want, you can add a Description, Tags and a Thumbnail. These will show up on your game's page when published.

To save your changes without publishing them, click the Save button.

Step 5: Publish Game

Publish Icons Are you ready for publishing? The left icon says no, the right says yes.

Before being able to publish the game you need to complete all necessary steps. The things that are required are indicated with the red icon above. When completed, the icon will turn green.

Publish Tooltip Hovering your cursor above the icon gives you more information.

If you are unsure about what you need to do, you can get a hint by interacting with the icons.

When the game is ready to be published, the Publish Changes button will turn green and you are free to click it whenever you are ready.

Public Button Left: Your game is public. Right: Your game is non-public.

By default, your published game is only accessible directly by its URL. If you want your game to show up in games lists and search results on Gotm, make your game public by clicking the Public button under Publishing.

Note that a public game must have a Thumbnail and a Target Platform. Your game will only be shown in games lists and search results on Gotm for the target platforms you have selected.

You can make your game non-public at any time.

Mobile Friendly

As you can see, the dashboard works perfectly no matter the device or screen size.

This means that you can check you statistics, update studio about or anything else from your phone or tablet if you want.