Here at Gotm we strive to empower Godot gamedevs with great tools to make and share their games.
That's why we've been busy making a drag n' drop web player for y'all.
Just drag and drop your PCK-file into the browser and get a taste of how your game would run on the Web.
The open and free Web platform is advancing rapidly and is becoming an increasingly suitable platform for gamedevs to share their games.
Thus, it has never been more relevant for gamedevs to pay attention to the Web as an opportunity to put their games in the hands their players - with the simple click of a URL.
Go to the web player and follow the instructions.
Here's a detailed how-to:
PCK-file. Use the
PCK-file. Drag it into the web player.
PCKfile is. This can be found in the Godot editor at
Help -> About. See the image below. Important: If you specify the wrong version your game might not run.
Please note that only
PCK-files made with Godot versions
3.2 are supported.
C# is not yet supported.
So, now you've tried out your game in the web player and (hopefully) it worked like a charm. But how do you share your game with others?
It's as simple as pressing
Upload in the lower left corner.
You will be asked to login (same as registering if this is your first time).
Assuming you have not created a
studio on Gotm before, you will see the prompt above.
studio on Gotm is just a concept and does not mean that you have to be part of a "real" studio. Also, you can have multiple ones.)
You need to enter the name/handle of your
studio as well as the game. Both name and handle can be changed later.
Upload to continue. Your game will be automatically compressed during the upload.
Your game is uploaded and ready to go.
When the upload completes, you are automatically redirected to your game's page. Ready to play!
We are continually cooperating with gamedevs to improve Gotm as an instant-play game platform specifically for Godot games. If you have feedback check out our contact page.
To make the web player happen, we had to make some changes in Godot's source code. Read Making Of: Godot Web Player if you want to know how it was made.