It is time for a review of what has happened at gotm.io lately. This summer gotm.io got a couple of new features, such as a unique emoji rating system for games (😃😎🦄) and an ever-growing featured games list.
The community is also growing at a record pace, with lots of cool games, content and features on the horizon.
We also have encountered some setbacks. Read more about it below!
The community has been growing at a record pace, passing 500 followers on Twitter@PlayGotm, and game developers never cease to amaze us with their new cool games, such as Seedlings, Weaponeer and [Cursed Gem(/vega-games/cursed-gem-demo)]... and Grim Pawn... and... (I could go on forever).
Everything is not as easy at it seems. The donation system and the planned monetization features for game developers are paused until further notice. The systems for moving money around the globe are complicated to say the least, and until gotm.io have grown enough, it simply cannot get access to these systems which are necessary for giving game developers monetization features.
Speaking of money. Since gotm.io currently does not earn money, we are working with our own savings. These savings are running dry. That is why we will bring in financing from paid external projects for a few months.
But don't worry! While this means the development of new features for gotm.io is paused for now, we will still fix bugs and feature new cool games!
We are looking forward to kickstarting gotm.io next year with promised features like leaderboards, game tags and remote play-together. The plan ahead is to focus on cool features for game developers that can sustain gotm.io financially.
You also can expect a pretty different-looking gotm.io, with a neater theme and prettier colors. Expect to see more of this little guy: